1/4/2023 0 Comments DarkSpore![]() ![]() There's a surprising amount of detail here.Īn early navigation screen. It looks eerily reminiscent of the unused Editor UI seen later in this article, under unused UTFwin layouts.Īn early matchmaking progress screen. Interestingly, it looks like it would fit in with the previous layout, which may further support this explanation.Īn early version of a Hero profile page. Initially, its purpose may seem unclear, but its filename "creaturecard.gfx" sheds light on what it may once have been used for. May be related to the next layout.Ī very small user interface element. ![]() Its filename "collection.gfx" hints at a possible earlier title for the Arsenal. The final game uses a 3D environment for managing heroes and squads, rather than a simple menu. Its design is much simpler than the version seen in the final game, and it appears to lack many of the features present in the final version.Ī very rudimentary-looking bug reporting button. Its purpose is unclear.Īn early inventory menu. ![]() Some kind of message box, which may have offered the user multiple possible responses.Ī stylish green box. Exactly how it would have worked is unclear. This layout appears to be an earlier method of setting up squads. Finally, there are two RadioButtons to the right of the tabs, which aren't present in the UTFwin version at all. Secondly, the tabs at the top are shaped differently, and are positioned to the left in this layout, but they are rectangular and horizontally centered in the UTFwin version. Firstly, it has various fading animations when hovering over certain elements, which are not present in the UTFwin version. Interestingly, the design seen in this layout differs slightly from the in-game version. In the final game, newly-activateable heroes are mentioned by name in a list, along with other level up-induced events.Īn unused layout without a clear purpose.Īnother unused layout without a clear purpose.Īt first glance, this layout appears to be the stats panel seen in the editor.but the stats panel used in-game is implemented in UTFwin, not Scaleform. Stylistically, it is very similar to the Game Settings box seen in the earlier days of the Darkspore closed beta. This layout appears to have once been used to inform the player that they can now activate more heroes. The black background, however, is not part of the layouts themselves, and is simply what the game renders when there is nothing else to show. As such, user interface content is not populated in most cases, but most elements should be rendered accurately. NOTE: All of these screenshots were taken in-game, by replacing the login screen (rootfolder~!LoginScreen.gfx) with the file in question. Unused User Interface Layouts Scaleform (GFX) Layouts ![]()
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